But 5E didn’t bother. [+4] will make a clickable link to roll d20+4. How to Fill Out my D&D 5E Annotated Stat Block. They wore armor made of leatherand wood. Racial Skills: A skulk's humanoid levels give it skill points equal to 5 × (2 + Int modifier). Beastfolk are grotesque warrior-beast hybrids of fierce animal and primitive human that skulk the forests of the world. This stat block mechanically represents his abilities in a D&D world situation. Any section of the stat block that has a corresponding roll will have clickable text. Combat Rake (). Muscles located next to the scent glands allow them to spray with a high degree of accuracy, as far as 3 m (10 ft). A creature that doesn't need to breathe or is immune to poison automatically succeeds on the saving throw. AC 12, touch 12, flat-footed 10 (+2 Dex) hp 16 (3d8+3) Fort +2, Ref +5, Will +3. AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size) hp 27 (5d8+5) Fort +5, Ref +7, Will +2 . Skills Perception +3, Stealth +6 Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks while in dim light or darkness Senses darkvision 60 ft. Now running a 5E campaign for my wife and her coworkers and loving it. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Skunk_(5e_Creature)&oldid=1381364. AC 12, touch 12, flat-footed 10 (+2 Dex) hp 16 (3d8+3) Fort +2, Ref +5, Will +3. Post new thread What's new Latest activity Authors. Name your creature, give it the attributes it needs (Tetra Cube works out bonuses and penalties) and if you want to create some abilities for it too. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Thus, I decided to update all epic monsters (CR 20+) with beefed up stat blocks. The Beast of the Frozen Wastes - Module Within Winterwatch is one of the world's most prestigious (and difficult to join) Adventurer's Guilds, due to its close proximity to The Ghostly Waste, a massive tundra full of deadly monsters. A skum is about the same height and weight as a human. Skunks are small mammals known for their ability to spray a liquid with a strong scent. Thanks to @RavennoWithTea for this art piece ! Size limits don’t apply to this, so even the largest threat is still going to get affected by this spell. Add a space before "ft" Add a colon after "Hit" Senses passive Perception 11 Menu. Speed 20 ft. Armor Class 10 Tetra Cube is a more straight-forward and therefore faster approach. Hit: 5 (1d6 + 2) bludgeoning damage. The example text is copyright Wizards of the Coast; they make it available for free on their website through the D&D 5E Basic Rules (it's in the DM supplement). [/b] The skulk is invisible. In writing adventures for my own use, I often find it helpful to include stat blocks in my notes. I would however refer to the creature as "the viking" throughout the stat block. We've got Mordenkainen's Tome of Foes--you can expect a full review soon, but for now, check out Zariel, Archdevil, and ruler of Avernus, the first layer of the Nine Hells. The volodni were generally tall and slender but with broad shoulders and long arms. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life. Skulk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. I’ve been a D&D player since before there were flumphs. I had hoped this wouldn't be the case with 5e, but all evidence points to the fact that some bit of optimizing can make the big bad look a bit sad. Amphibious. Skulks were a subrace of humankind, known to be stealthy cave-dwellers.3 1 History 2 Society 2.1 Homelands 3 Appendix 3.1 External Links 3.2 References 3.3 Connections Skulks originally descended from a tribe of nomadic humans who had wandered Calimshan after the defeat of the Djen. Shapechanger. He’s incredibly powerful, with the ability to use Reverse Gravity, a 7th level spell, at will. The target must make a DC 9 Constitution saving throw. Defense. The skunk sprays musk at a creature within 10 feet of it. Ooze Cube. Choose the basic challenge rating of the NPC and determine the rest off of that. Special Traits Attack bonus +0 melee, damage 1d6+2.A skum also gains two rake attacks when it attacks while swimming.. Amphibious ()Although skum are aquatic, they can survive indefinitely on land.. Speed 30 ft. Melee bite +5 (1d8+3), 2 claws +5 (1d6+3) Ranged spray +5 touch (musk) Space 10 ft.; Reach 5 ft. Special Attacks musk . 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